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    <title>chapliboy</title>
    <link>https://www.chapliboy.com/</link>
    <description>Recent content on chapliboy</description>
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    <lastBuildDate>Thu, 12 Mar 2026 15:26:00 +0530</lastBuildDate>
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    <item>
      <title>My Deepest Fear</title>
      <link>https://www.chapliboy.com/deepest_fear/</link>
      <pubDate>Thu, 12 Mar 2026 15:26:00 +0530</pubDate>
      <guid>https://www.chapliboy.com/deepest_fear/</guid>
      <description>&lt;p&gt;My deepest fear is not that these systems have no promise.&lt;br&gt;&lt;/br&gt;&#xA;My deepest fear is that these systems are rich beyond measure.&lt;br&gt;&lt;/br&gt;&#xA;It is the potential, not lack thereof, that most frightens me.&lt;br&gt;&lt;/br&gt;&lt;/p&gt;&#xA;&lt;p&gt;I ask myself, who am I to make something Beautiful and True,&lt;br&gt;&lt;/br&gt;&#xA;Actually, who am I not to?&lt;br&gt;&lt;/br&gt;&#xA;I am an experiencer of our Universe, and the creator of my own,&lt;br&gt;&lt;/br&gt;&lt;/p&gt;&#xA;&lt;p&gt;My playing small does not serve thew world.&lt;br&gt;&lt;/br&gt;&#xA;There is nothing enlightened about shirking away from the light to protect my ego.&lt;br&gt;&lt;/br&gt;&lt;/p&gt;</description>
    </item>
    <item>
      <title>What&#39;s Next?</title>
      <link>https://www.chapliboy.com/next_up/</link>
      <pubDate>Wed, 29 Oct 2025 10:22:42 +0530</pubDate>
      <guid>https://www.chapliboy.com/next_up/</guid>
      <description>&lt;p&gt;There is this thing that&#xA;&lt;sup&gt;(thanks Prateek)&lt;/sup&gt;&#xA;has been said about deadlines,&lt;/p&gt;&#xA;&lt;blockquote&gt;&#xA;&lt;p&gt;&lt;em&gt;&amp;ldquo;I love deadlines. I love the whooshing noise they make as they go by.&amp;rdquo;&lt;/em&gt;&#xA;- Douglas Adams&lt;/p&gt;&lt;/blockquote&gt;&#xA;&lt;p&gt;I have grown to find that I like those sounds myself as well. But still, an update is in&#xA;order&amp;hellip;&lt;/p&gt;&#xA;&lt;p&gt;So the ant-game that I was previously working on has been shelved. It was large&#xA;and ambitious, and it would have taken maybe three-four years to do it justice,&#xA;so around July 2024, I placed that on the metaphorical shelf, and decided to move&#xA;on to the next one.&lt;/p&gt;</description>
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    <item>
      <title>Holistic Game Design</title>
      <link>https://www.chapliboy.com/holistic/</link>
      <pubDate>Thu, 22 Aug 2024 17:58:42 +0530</pubDate>
      <guid>https://www.chapliboy.com/holistic/</guid>
      <description>&lt;p&gt;I sometimes forget that games consists of many different fields, and in the&#xA;best of cases, the final product is more than the sum of its parts.&lt;/p&gt;&#xA;&lt;p&gt;I generally consider myself involved in the fields of a systems-design and programming.&#xA;So whenever I spot problems while making my games, I tend to use those as my hammers.&#xA;It is often only after a whole lot of hammering, and sufficient metaphorical smashed thumbs do&#xA;I remember a fundamental truth; There are more tools than my favored hammers.&lt;/p&gt;</description>
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    <item>
      <title>The Art and Craft of Puzzle Design</title>
      <link>https://www.chapliboy.com/art-craft-puzzle-design/</link>
      <pubDate>Sat, 13 Apr 2024 11:09:42 +0530</pubDate>
      <guid>https://www.chapliboy.com/art-craft-puzzle-design/</guid>
      <description>&lt;p&gt;Over the course of making a game, you get to learn a lot. I was fortunate to be&#xA;allowed to share a lot of what I learned about the art and craft of puzzle design&#xA;at ThinkyCon.&lt;/p&gt;&#xA;&lt;div class=&#34;youtube&#34;&gt;&#xA;  &lt;iframe class=&#34;inframe&#34; src=&#34;https://www.youtube.com/embed/ikI_bTA6P_8&#34; title=&#34;The Art and Craft of Puzzle Design&#34; frameborder=&#34;0&#34; allow=&#34;accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share&#34; allowfullscreen&gt;&lt;/iframe&gt;&#xA;&lt;/div&gt;&#xA;&lt;p&gt;&lt;br&gt;&lt;/br&gt;&lt;/p&gt;&#xA;&lt;p&gt;KCPS is a cozy puzzle game about helping pirate ships do pirate things. It&amp;rsquo;s available on &lt;a href=&#34;https://store.steampowered.com/app/2156410/Konkan_Coast_Pirate_Solutions/&#34;&gt;Steam now&lt;/a&gt;.&lt;/p&gt;</description>
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    <item>
      <title>Custom Engine? Custom Everything</title>
      <link>https://www.chapliboy.com/custom-everything/</link>
      <pubDate>Thu, 01 Feb 2024 17:09:50 +0530</pubDate>
      <guid>https://www.chapliboy.com/custom-everything/</guid>
      <description>&lt;p&gt;It&amp;rsquo;s been almost a year, and I&amp;rsquo;ve done a lot more game design and feel like I have a bit&#xA;more to share about the choice I make to write my own engine as opposed to using one that&#xA;has already been constructed for me.&lt;/p&gt;&#xA;&lt;div class=&#34;youtube&#34;&gt;&#xA;  &lt;iframe class=&#34;inframe&#34; src=&#34;https://www.youtube.com/embed/Vl6zQm4fh48&#34; title=&#34;Custom Engine? Custom Everythging.&#34; frameborder=&#34;0&#34; allow=&#34;accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share&#34; allowfullscreen&gt;&lt;/iframe&gt;&#xA;&lt;/div&gt;&#xA;&lt;p&gt;&lt;br&gt;&lt;/br&gt;&lt;/p&gt;&#xA;&lt;p&gt;KCPS is a cozy puzzle game about helping pirate ships do pirate things. It&amp;rsquo;s available on &lt;a href=&#34;https://store.steampowered.com/app/2156410/Konkan_Coast_Pirate_Solutions/&#34;&gt;Steam now&lt;/a&gt;.&lt;/p&gt;</description>
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    <item>
      <title>Evolution of an Idea</title>
      <link>https://www.chapliboy.com/ideas/</link>
      <pubDate>Wed, 22 Nov 2023 20:58:00 +0530</pubDate>
      <guid>https://www.chapliboy.com/ideas/</guid>
      <description>&lt;p&gt;I had an idea. And I was convinced that it was the greatest idea ever idead.&lt;/p&gt;&#xA;&lt;p&gt;In three words: &lt;a href=&#34;https://www.zachtronics.com/&#34;&gt;Zachtronics&lt;/a&gt;&amp;hellip; &lt;em&gt;but ants&lt;/em&gt;!&lt;/p&gt;&#xA;&lt;hr&gt;&#xA;&lt;p&gt;Here&amp;rsquo;s the premise. In a colony of ants, a single ant has a very basic set of&#xA;instructions that it follows. A finite set of &amp;ldquo;states&amp;rdquo; that it can be in&#xA;and a few methods of interacting with other ants in the colony. But when you&#xA;have thousands of ants following the same ruleset, something emerges that is&#xA;greater than the sum of its parts. Something like a &lt;em&gt;SuperOrganism&lt;/em&gt;, where the&#xA;colony as a whole seems to have an intelligence. A &lt;em&gt;Hivemind&lt;/em&gt; in the most literal&#xA;sense.&lt;/p&gt;</description>
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    <item>
      <title>Two Months of Prototypes</title>
      <link>https://www.chapliboy.com/prototyping/</link>
      <pubDate>Sat, 09 Sep 2023 15:03:06 +0530</pubDate>
      <guid>https://www.chapliboy.com/prototyping/</guid>
      <description>&lt;p&gt;In July 2023, I was honored and grateful to be selected as a part of the&#xA;&lt;a href=&#34;https://www.astragames.org/fellowship/fellows&#34;&gt;2023 Astra Fellowship Cohort&lt;/a&gt;.&#xA;The fellowship encourages developers who are intereseted in &lt;em&gt;thinky&lt;/em&gt; games.&lt;/p&gt;&#xA;&lt;p&gt;&lt;a href=&#34;https://thinkygames.com/&#34;&gt;ThinkyGames.com&lt;/a&gt; defines &lt;em&gt;thinky&lt;/em&gt; as&lt;/p&gt;&#xA;&lt;blockquote&gt;&#xA;&lt;p&gt;Thinky games are those that ask you to carefully reason your way through puzzles and challenges; games brimming with curiosity and discovery. If you find yourself thinking through a problem and then, when the insights finally dawn on you, exclaiming “aha!” – you’re probably playing a thinky game.&lt;/p&gt;</description>
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    <item>
      <title>KCPS: A Retrospective Analysis</title>
      <link>https://www.chapliboy.com/retrospective/</link>
      <pubDate>Wed, 21 Jun 2023 06:49:50 +0530</pubDate>
      <guid>https://www.chapliboy.com/retrospective/</guid>
      <description>&lt;p&gt;&lt;a href=&#34;https://store.steampowered.com/app/2156410/Konkan_Coast_Pirate_Solutions/&#34;&gt;Konkan Coast Pirate Solutions&lt;/a&gt; released on the 1st of March 2023.&#xA;It&amp;rsquo;s been a few months now, and I thought it might be time to look back at the game, and analyse some of the decisions that I chose to make.&lt;/p&gt;&#xA;&lt;div class=&#34;note&#34;&gt;&#xA;&amp;nbsp &amp;nbsp NOTE: I am incredibly proud of how the game has come out. I feel like I pushed to the best of my abilities. For what it aims to be, the game does a great job.&#xA;&lt;br&gt;&#xA;&amp;nbsp &amp;nbsp While a lot of the analysis might appear critical, it is just an opportunity for me to learn, and improve my craft.&#xA;&lt;br&gt;&#xA;&amp;nbsp &amp;nbsp Given what I knew at the time, I did the best with what I had. Moving forward I hope to do better, and this retrospective analysis is an opportunity to do that.&#xA;&lt;/div&gt;&#xA;&lt;br&gt;&#xA;&lt;hr&gt;&#xA;&lt;br&gt;&#xA;&lt;img class=&#34;essay-image&#34; id=&#34;design-retro&#34; alt=&#34;Design Retrospective&#34; src=&#34;https://www.chapliboy.com/retro/design_retro.png&#34;/&gt;&#xA;&lt;p&gt;For the purposes of this analysis, I consider &lt;em&gt;Design&lt;/em&gt; to be everything within the game.&#xA;Everything that was in my control to do falls under this category.&lt;/p&gt;</description>
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    <item>
      <title>The UX of Puzzle Games</title>
      <link>https://www.chapliboy.com/ux_of_puzzle_games/</link>
      <pubDate>Tue, 14 Mar 2023 06:49:50 +0530</pubDate>
      <guid>https://www.chapliboy.com/ux_of_puzzle_games/</guid>
      <description>&lt;p&gt;Every aspect of a game has an impact on the players experience.&lt;/p&gt;&#xA;&lt;p&gt;I developed a puzzle game, and learnt a lot over the course of that journey.. &lt;a href=&#34;https://store.steampowered.com/app/2156410/Konkan_Coast_Pirate_Solutions/&#34;&gt;It&amp;rsquo;s out on Steam now&lt;/a&gt;.&lt;/p&gt;&#xA;&lt;p&gt;So here&amp;rsquo;s the subtle aspects of puzzle game design.&lt;/p&gt;&#xA;&lt;div class=&#34;youtube&#34;&gt;&#xA;  &lt;iframe class=&#34;inframe&#34; src=&#34;https://www.youtube.com/embed/nlsb2XmzPZc&#34; title=&#34;The UX of Puzzle Games&#34; frameborder=&#34;0&#34; allow=&#34;accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share&#34; allowfullscreen&gt;&lt;/iframe&gt;&#xA;&lt;/div&gt;</description>
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    <item>
      <title>From Idea to Steam</title>
      <link>https://www.chapliboy.com/journey/</link>
      <pubDate>Tue, 07 Mar 2023 06:49:50 +0530</pubDate>
      <guid>https://www.chapliboy.com/journey/</guid>
      <description>&lt;p&gt;I just released&#xA;&lt;a href=&#34;https://store.steampowered.com/app/2156410/Konkan_Coast_Pirate_Solutions/&#34;&gt;Konkan Coast Pirate Solutions&lt;/a&gt;.&lt;/p&gt;&#xA;&lt;p&gt;It is a cozy puzzle game about helping pirate ships do pirate things. &lt;a href=&#34;https://store.steampowered.com/app/2156410/Konkan_Coast_Pirate_Solutions/&#34;&gt;It&amp;rsquo;s out on Steam now&lt;/a&gt;.&lt;/p&gt;&#xA;&lt;p&gt;So here&amp;rsquo;s how I the game evolved from the initial idea.&lt;/p&gt;&#xA;&lt;div class=&#34;youtube&#34;&gt;&#xA;  &lt;iframe class=&#34;inframe&#34; src=&#34;https://www.youtube.com/embed/a43i8cWMbcw&#34; title=&#34;From Idea to Steam: Releasing my first game&#34; frameborder=&#34;0&#34; allow=&#34;accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share&#34; allowfullscreen&gt;&lt;/iframe&gt;&#xA;&lt;/div&gt;</description>
    </item>
    <item>
      <title>Developing an Artstyle</title>
      <link>https://www.chapliboy.com/artstyle/</link>
      <pubDate>Sat, 18 Feb 2023 06:49:50 +0530</pubDate>
      <guid>https://www.chapliboy.com/artstyle/</guid>
      <description>&lt;p&gt;The first thing you see of a game is a visual.&#xA;A gif on reddit, a clip on tiktok.&#xA;Some snippet of some video essay.&#xA;A thumbnail on steam.&#xA;And if they&amp;rsquo;re on your steam page,&#xA;the trailer and screenshots better not disappoint&amp;hellip;&#xA;that&amp;rsquo;s what decides if you&amp;rsquo;re getting a wishlist.&#xA;That&amp;rsquo;s just how it goes&amp;hellip;&lt;/p&gt;&#xA;&lt;p&gt;So when it came to my game,&#xA;It was challenge I would face at some point or the other.&lt;/p&gt;</description>
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    <item>
      <title>A Game in a Custom Engine</title>
      <link>https://www.chapliboy.com/custom-engine/</link>
      <pubDate>Mon, 06 Feb 2023 06:49:50 +0530</pubDate>
      <guid>https://www.chapliboy.com/custom-engine/</guid>
      <description>&lt;p&gt;Using a custom engine to create a game is sometimes discouraged. People highlight&#xA;a whole host of reasons why it is a bad idea. So I thought I could talk a bit&#xA;about some reasons why it is a &lt;em&gt;good&lt;/em&gt; idea. Or atleast, why it was a good idea&#xA;for &lt;em&gt;me&lt;/em&gt;.&lt;/p&gt;&#xA;&lt;p&gt;I used a custom engine to develop&#xA;&lt;a href=&#34;https://store.steampowered.com/app/2156410/Konkan_Coast_Pirate_Solutions/&#34;&gt;Konkan Coast Pirate Solutions&lt;/a&gt;.&lt;/p&gt;&#xA;&lt;p&gt;It is a cozy puzzle game about helping pirate ships do pirate things. It&amp;rsquo;s out on&#xA;1st March. &lt;a href=&#34;https://store.steampowered.com/app/2156410/Konkan_Coast_Pirate_Solutions/&#34;&gt;Wishlist now&lt;/a&gt;.&lt;/p&gt;</description>
    </item>
    <item>
      <title>Puzzle Games and Difficulty</title>
      <link>https://www.chapliboy.com/puzzles-and-difficulty/</link>
      <pubDate>Wed, 01 Feb 2023 06:49:50 +0530</pubDate>
      <guid>https://www.chapliboy.com/puzzles-and-difficulty/</guid>
      <description>&lt;p&gt;I love &lt;a href=&#34;https://www.stephenssausageroll.com/&#34;&gt;Stephen Sausage Roll&lt;/a&gt;.&lt;/p&gt;&#xA;&lt;p&gt;It was the first puzzle game that I played, and it will always be the gold standard for me.&#xA;It was brutally difficult at times.&#xA;Just manoeuvring around the levels can be difficult, and my playthrough spread out over more than a year.&#xA;I would face a difficult puzzle, break my head over it for a while, and be completely stuck.&#xA;Then I would take a long break.&lt;/p&gt;</description>
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